Tag Archives: Stoyan Stefanov

How to detect a variable existence in JavaScript?

Preface

After reading one of the latest posts from Stoyan Stefanov’s blog – phpied.com I stumbled upon an interesting construction in JavaScript describing how to check an object property existence. I’m going to cover this case using as an example the console object, which comes with the Firebug enabled, and I think it may be very useful, just because this object is widely used, but doesn’t exists over all the browsers, even under Firefox when Firebug is disabled. This construction is known as the IN statement and it looks something like that:

property in object

which I’m going to cover later in details.

How you detect a variable existence?

There are three main ways to detect the existence of a property I see in my practice.

1. The most widely used:

if ( console ) { ... }

2. The second and more professional one:

if ( typeof console != 'undefined' ) { ... }

3. And finally the third and most unknown:

if ( console in window ) { ... }

Of course two of them are wrong! Which one should be changed?

Is everything working correctly? No!

Lets see how they are working. First of all I’m going to test all of them on Firefox 3.6 either with enabled and disabled Firebug, just shouting with old school’s alert().

Now the first one using the IN statement:

if ( console in window )
   alert('object exists!');
else
   alert('object doesn\'t exists!');

With Firebug disabled the answer is … nothing! No alert! That’s because the syntax is wrong. There’s an error within the IF statement. We should modify a bit the first row like that:

if ( 'console' in window )
   alert('object exists!');
else
   alert('object doesn\'t exists!');

Now everything’s OK. With a disabled Firebug the answer is: “object doesn’t exists!”, and after enabling it, normally the “object exists!”.

Lets move on the next example:

if ( console )
   alert('object exists!');
else
   alert('object doesn\'t exists!');

With Firebug enabled the answer is as we expect: “object exists!”, but after disabling it yet again – nothing?! Why’s that? Because the console object doesn’t exists anymore and the IF statement doesn’t return true or false, but simply crashes. How to modify the code? Simply by adding a window.console instead of console.

if ( window.console )
   alert('object exists!');
else
   alert('object doesn\'t exists!');

Than the answer is: “the object doesn’t exists!” after what we expected!

The third method is the mostly used, just because it’s completely clear what’s the goal of the IF statement:

if ( typeof console != 'undefined' )
   alert('object exists!');
else
   alert('object doesn\'t exists!');

In both disabled and enabled Firebug the answer is as expected!

Now the IN statement may be used if not for the console, but for checking the existence of a property of within an object.

CSS sprites. Go beyond the limits with base64!

Why should I optimize CSS?

In fact how and why should I optimize CSS is the right question. Actually CSS is simply one ore more files loaded from the server to the client, usually a browser, with CSS specific rules that must be applied by the browser to the web page you’re seeing. That’s in general. Of course there are exceptions when CSS can be inline or added directly to the HTML tags, which is bad practice because thus the HTML markup becomes larger and even worse the browser cannot cache it and than load it quickly. In fact that’s why usually the CSS of a web page is put in one single file. Primary because that makes only one request to the server and in second hand because it can be cached by the browser.

Just because the nature of the CSS is that firstly it’s loaded and than executed one of the primary techniques of optimizing it is to make it smaller and therefore load faster. There are several methods of doing so. Enabling GZIP support of the web server and minifying the file are the most common ones. But one of the tricks you cannot optimizing just for second is using the so called CSS sprites.

CSS sprites

What are these? To answer this question I’ll simply try to give you an example. Let’s assume there are three CSS classes each one with its own background image. This makes four requests to the server. One for the CSS file and one per every background image. But what we’d like to achieve is to make less requests as we can. Than one of the things we can do is to make one single image and to change only the background-position CSS property to position it on the right place and to make it appear correctly.

Be careful! When you join all of the images into one single CSS sprite you may add one class with that background-image and every other class with only background-position property. Than every DOM element with that background must have both class names. Only than you can be sure the server will make two requests. One for the CSS file and one for the sprite.

base64 to encode images

In other hand most of the web projects are pretty big, and unfortunately it’s too difficult to make only one single sprite just because it’s too difficult to manage it after the project has become very large. That’s why mostly in the practice there are several sprites for the main components. But the problem is that again there are more HTTP requests.

Is there any way to make only one request?

Yes there is. Simply by converting your CSS sprite into a base64 encoded image. In breve base64 is an encoding where you can practically make any data into a string. Thus the image can be represented by a string containing the same information as the image. Hopefully most of the browser, except of course MSIE, does read the so called data urls, or:

<img src="data:image/png;base64,..... " />

and that’s enough to get started with base64 and the single request. The sprite has become a string!

CSS and base64

The natural question is now how to merge all this? You now have one CSS file with one or more sprites. Than you can convert them into a base64 encoded strings and put them all into the CSS.

There is a problem, of course, what happens with MSIE. As I said before MSIE doesn’t read base64 encoded images. Hopefully there is a solution described very well by Stoyan Stefanov in his blog post here.

Finally …

now there is only one request and everything works pretty fine. This technique can be really helpful to someone who’s trying to optimize the CSS performance to the limits.

Optimizing the web. Start with the images!

Common question when speaking about web site optimization is: where should I start. As I mentioned before almost every technology used in the building of a web project can be improved. The bad news is that this improvement needs effort and when it comes to changing some code that’s already written that’s bad. The good news, as it exists, is that in the most cases most of the traffic of a site comes by images and/or other media and their optimization doesn’t have to deal with coding and can simply be optimized.

Optimize every image

The first thing that you can do to improve your site image is to optimize them. Sometimes the files you put on the site as they are JPEG, GIF and PNGs can be improved just by using some software that strips useless information from their headers and using various algorithms to smooth the similar pixels. As you may know in the case of PNG and GIF this is particularly natural. Stoyan Stefanov a lead Yahoo! developer is know as guru when it comes image optimization. You can check more detailed information about software and tools on his blog here. The reality is that you don’t need extra info into the images, as useless information about the camera, which is often setup into the image header, and when it comes to the web that’s really good. In fact according to some researches this can spend you more than 30% of traffic. Continue reading Optimizing the web. Start with the images!